Last year's Kirby and the Forgotten Land saw the adorable Nintendo mascot make the leap to 3D which, according to the game's developer, "revolutionized" the Kirby series, much like Breath of the Wild did for The Legend of Zelda. The video is chock full of these sorts of fascinating tidbits on the very first Kirby game, and is definitely worth checking out if you're a fan of the pink puffball.Īll these years later, Kirby is still going strong. If you're curious as to why Sakurai reused the idea for Smash Bros, it turns out it wasn't a conscious decision on the part of the developer, as he had "totally and completely" forgotten it was already in Kirby's Dream Land. Can it be? Yes, these are the same rules as Super Smash Bros.! I'd already thought up Smash's damage accrual system when I was making the original Kirby game!" The developer also points out that in Kirby's Dream Land, how much health you have dictates how far you're sent flying, which is "exactly like in Smash." The document then says that if you are flung fully off-screen, you'll lose a life, to which Sakurai responds, "Wait. Once you settle, the screen will gently scroll over and recenter upon you." At this point, Sakurai teasingly adds, "Hm? This sounds familiar." However, if you get hit by an enemy and are sent flying, the screen will stop scrolling. Sakurai explains that in the design documents, it says, "Normally, the screen scrolls with your character at the center. came from the original Kirby’s Dream Land and Sakurai just forgot about it, that’s so insane.
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